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Hello, and welcome to the TL:DR version of the guide! Just as a note, this is meant to give a brief overview of each fight, not a detailed explanation. It's likely that if you only look through these, you'll have some questions about how some mechanics work. For in-depth explanations of a fight, please navigate to that encounter's guide under the "Heroic Guides" menu tab. 

Sivara

  • At the start, everyone is assigned a color, green or blue

    • Don’t touch someone of the other color

    • Every 1:30, some people will randomly have their color swapped

      • Get 4 or more yards away from people who got swapped, they explode after 4s

  • Dodge Overwhelming Barrage bolts, especially ones of the opposite color you are

  • If you get Overflow, get away from people of the opposite color

    • Have one friend of the same color come hang out with you to split damage

  • Tanks swap at 4 stacks, then get out of the group and drop your debuff puddle

    • Active tank needs to use AM and/or a CD for Crushing Reverberation

  • Assign clickers for Javelins. Clickers need to click Javelins of the same color they are

  • Kill boss, move on

 

Radiance

  • 2 Phase fight, P1 lasts 1:35, P2 lasts until you kill the big add

  • P1

    • Split raid into 2 groups on opposite sides of the platform

    • Dodge tornados

    • Dodge swirlies

    • If you get Arcane Bomb, move away from people

      • Healers dispel when the Bomb players are safely away from people

    • Tanks swap at 2 stacks

  • P2

    • The room fogs up, limiting vision

    • You need to find the big Stormwraith add and kill it, while also cleaving down little adds

    • When you find big add, stand in his circle

      • If you get knocked back out of the circle, run back into it

    • Don’t run into any of the glowing purple traps on the ground while you try to find the add

    • Interrupt the Stormwraith’s Focus Power cast

    • Keep all little adds inside the P2 circle by the big add

    • Arcane Bomb keeps happening, move out of the raid so healers can dispel

    • Add dies, you go back to P1, rinse and repeat

 

Blackwater Behemoth

  • Underwater boss, so you get to deal with all the fun coming from that. 

  • Single-phase encounter, with downtime “transitions” as the boss swims to new areas

  • Nobody except the active tank can be healed

    • There’s pufferfish floating around. Killing one and popping it creates a goop cloud

    • Swimming through the goop cloud lets you be healed

    • Also lets sharks find and eat you if you’re in open water, so don’t be in open water

      • Make sure there’s visible ground under you

  • Tanks swap between 8-10 stacks

  • Move out of Shock Pulse circle around the boss, then swim back in and keep stabbing him

    • Use immunities instead if you can

  • Make sure there’s never 3 people swimming too close together

  • During transition phase, just swim to the new spot the big fish is

    • Don’t swim through the open water if you have the glowy pufferfish debuff

    • Don’t swim too close to Jellyfish

    • Interrupt the boss once most of the raid makes it safely there

  • Try to use abilities like Heroic Leap, get really angry that it won’t work underwater, and hit the boss harder so it dies quicker

 

Lady Ashvane

  • DPS check style fight. 2 stage fight

  • Stage 1 is when the boss has an absorb shield, Stage 2 is when she doesn’t

  • Absorb shield starts at 40% of max HP the first Stage 1, and goes up 1.5x each time you re-enter a Stage 1

  • Stage 1

    • Tank boss near the edge of the room

    • Move whenever the gunk forms under you

    • If you get Briny Bubble debuff, move 15ish yards ahead of where the tanks are

      • DPS should kill the big bubbles on players ASAP

    • Soak the little bubbles coming from the giant corals after the boss slams the ground

      • For real, don’t let these little bubbles hit her

      • Spread out the timing of soaking these bubbles so you don’t annihilate the raid before healers can react

      • 2 bubbles per giant coral on the ground

    • Tanks swap when the active tank gets affected by Briny Bubble

    • Dodge swirlies on the ground

  • Stage 2

    • Occurs as soon as the absorb shield pops

    • If affected by Arcing Azerite, make sure you and your linked partner aim the line between you through at least one giant coral

      • Everyone else should make sure they are NOT between two linked people

    • Tanks keep swapping like in Stage 1, whenever the active tank is affected by Briny Bubble

    • Keep dealing with Briny Bubble like Stage 1

    • Keep dodging swirlies

    • Nuke boss as hard as you can

      • Always save CDs to use during Stage 2

      • Lust at the start of the 2nd Stage 2

      • Goal is to kill boss during the 2nd Stage 2

 

Orgozoa

  • Two phase encounter with a gauntlet intermission

  • Phase 1

    • Dodge the blue gunk falling from the ceiling. 3 groups of circles back to back

    • Create a stack point for the raid, and people with Incubation Fluid get away from the stack

    • Keep the Zoatroid adds at least 15 yards from the boss

    • Kill these adds slightly staggered

    • Tanks taunt at 8-9 stacks

      • After taunting, your job is to soak the puddles from the Zoatroid adds dying

      • You will need to pop a defensive here to survive

    • Phase ends at 40%

  • Intermission Gauntlet

    • Run through the gauntlet, don't die

    • After interrupting, Phase 2 starts

  • Phase 2

    • Tanks keep swapping at 8-9 stacks

    • Stack adds together, but away from the boss, nuke down asap

    • If a Brute spawns, the adds tank needs to soak the Stomp. Everyone else move out of the Stomp

    • Interrupt the Witch’s Conductive Pulse

    • Keep dodging gunk from the ceiling

    • Players with Incubation Fluid still need to spread from the group

 

Queen’s Court

  • Tank the bosses 22-25 yards apart, tank swap when the Pashmar tank has 8 stacks

  • Kill the bosses at the same time

  • Put a marker on a spot in the room for Frenetic Charge pools to be placed

  • Fanatical Verdict players need to get away from people

  • Stack under Silivaz during Zealous Eruption

  • Get away from Pashmar during Violent Outburst

  • Kill Potent Sparks 1 at a time, in an assigned order with markers

  • Follow Aszhara’s Decrees

    • Make sure the active tank uses personal CDs and get externals as needed during Obey or Suffer

      • Tank swap as necessary during this Decree

 

Za’qul

  • Abilities That Occur In All Phases

    • Tanks stand on top of each other. Tank with better physical mitigation should be MT, better magic mitigation offtank

    • Have an assigned order for healers to dispel Dread, so you don’t blow up the whole raid. Easiest way is have Healer 1 go first, wait 2-3s, Healer 2 go, and so on

      • Or, use 1-2 major healing CDs and Mass Dispel them

    • Dodge giant tentacles from massive portals on the side of the room

  • Phase 1

    • RL Should mark Skull, X, unmarked for the 3 Summoners that spawn. Kill them in that order

    • Tanks pick up Horrific Visions, just cleave them down

  • Phase 2

    • Spread /range 7 before Manifest Nightmares casts

      • Drop puddles at edges of room

      • Tanks pick up adds, dps burn down adds asap

    • Tanks make sure Za’qul stands in the giant purple swirlie

      • Melee should move out of the giant purple swirlie unless they have immunities

  • Phase 3

    • Assign multiple groups of 3 to go into Delirium Realm

      • Each team needs to soak the little red circles to be sucked down

      • Prioritize high ST DPS classes

      • When players “die” in Delirium Realm and come back to reality, healers need to heal them ASAP so they don’t actually die, then dispel the stun\

    • Dodge Tentacle Slams

  • Phase 4

    • Have assigned Assault Teams take the Fear portal and kill the Horrific Summoners

      • Several DPS, 1-2 healers

      • Once add dies, click portal and come back to Reality Realm

    • Have assigned spot for Manic Dread players to drop Caustic Delirium

      • Assign high ST DPS players to soak Caustic Delirium right before Dark Pact to increase raid DPS

      • These players stay in Delirium as long as safe, click portal when getting low

    • Risk/Reward tradeoff. Raid DPS will be much higher the more people spend more time in Delirium, but it’s also increasingly dangerous


 

Queen Azshara

  • Wards, whole fight

    • You get a UI thing for the 4 wards

    • Keep yellow wards >80%, keep blue wards <20%

      • Blue doesn’t start until P2

  • Phase 1

    • Stack adds at start, spread at 0:17. Pull caster behind the right-hand pillar.

      • Re-stack them at 1:05, kill them

      • Tanks move out of the purple puddles, try to keep the puddles close to each other

        • Caster add tank will get frozen on the 4th Cold Blast. Use a CD. 

    • Dodge blue swirlies

    • Charged Spear target go to edge of room, make sure the direct line between you & warrior add does not touch a pillar or the south console

    • Soak the light purple Arcane Orbs

    • Beckon target get to edge of room​​

  • Intermission 1

    • Follow the instructions. Soak orb if told to soak, stay by yourself if told so, etc

  • Phase 2

    • Tank boss near right pillar to start

      • Move to center when 1st set of adds spawns, then go south

      • Swap when your Arcane Vulnerability stacks get high

    • Nuke adds that spawn

    • Beckon target get away from Azshara

    • LoS the Arcane Detonation

    • Arcane Burst targets need to get out of LoS of Azshara, then get dispelled

    • 1st set of adds is AoE dudes, nuke them

      • Push before 2nd adds. Otherwise, hard swap on the big add dude

  • Intermission 2

    • Boss is still attackable, keep nuking as you can

    • Follow the instructions again

  • Phase 3

    • Tank boss on south Ward.

      • Other tank grab the Myrmidon

      • Swap as necessary

    • All DPS hard nuke the South add

      • If it bubbles, Charged Spear target needs to get spear thrown through the add

      • Interrupt Drain Ward spell

    • Once South add dies, hard nuke boss. Ignore 2nd add. 

    • Use the console to LoS Arcane Detonation

    • Arcane Burst target needs to still LoS the boss

    • Beckon target still get away from boss

    • Make sure Charged Spear never hits a pillar or the console

  • Phase 4

    • Starts at 40%. Lust & Nuke

    • Ranged DPS do not stand near the console

    • Assign 1 person to click console when it overcharges. Click 3 times per overcharge

    • Dodge the red beam

    • Make sure yellow wards never run out of power. Stand on them & charge them as necessary

GGs!