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Radiance of Azshara

Two phase fight, with the 2nd phase using the KJ/Jaina fog mechanic. Woohoo. 

 

Phase Swaps

  • Radiance has an energy bar, that takes 1:35 to fill. Once full, you enter Phase 2. There’s an add you have to deal with in Phase 2, and once it dies, you re-enter Phase 1 with a new 1:35 timer.

 

Phase 1

  • Tide Fist

    • Big tank hit, deals 150k physical damage

    • Also debuffs target, takes 200% increased Physical damage for 20s

    • Forces a tank swap

  • Arcanado Burst

    • Small swirlies on the ground, targeted at 2-3 players

    • Deals 50k Frost damage if you’re hit

    • After impact, 2 tornados spawn, called Arcanados

      • If hit by an Arcanado, you take 83k Frost damage and get knocked back

      • Arcanados move around with random pathing

    • Cast at 0:07, then every roughly 10-12 second afterwards. This seems to be the lowest ability on the boss’s priorities, so it can be slightly pushed back

    • The Arcanados despawn 20ish seconds after spawning, so you’ll only ever have up to 4 active in Phase 1

      • The exact timing goes like this: Arcanado set 1 despawns the moment the swirlies for Arcanado set 3 appear

  • Arcane Bomb

    • Massive bombs are attached to 2-3 players, with large circles below the affected players

    • These bombs move with the player until dispelled

    • Upon dispel, the bomb becomes stationary

    • 10s after they appear, the bomb explodes, dealing 140k Arcane damage to anyone within the circle, and stuns all hit players for 6s

  • Radiant Fury

    • If you step in the water underneath Radiance, you take 63k Arcane damage, are knocked back, and have your threat drop

  • Unshackled Power

    • AoE on the raid, deals 126k Arcane damage

      • Occurs at 0:10, 0:28, 0:37, 0:58, 1:12

      • In second Phase 1, occurs in the same pattern. The first cast will vary based off when you kill the P2 add, but the 2nd and 3rd casts will always be only 10s apart.

  • Squall Trap

    • About 5s before P2 starts, Radiance will drop 4 groups of Squall Traps

      • Each group of Squall Traps has an assigned position along the platform

      • They spawn in straight lines, from the edge of where Radiance is outwards to the far side of the platform

    • If you run over a Squall Trap, an Arcanado spawns, and the player who triggered it is hit with 3 arcane missiles for 20k Arcane damage each

    • You can squeeze by the traps without triggering them, but recommend triggering one per group you have to run through for the 1st intermission, as it'll just give you more wiggle room

 

Phase 2

  • Upon reaching 100 energy, Radiance casts Ancient Tempest, a massive storm through the room, and spawns a large add called Stormwraith

  • During the Ancient Tempest storm, the “fog” mechanic from KJ and Jaina is active, drastically reducing visibility

  • The Stormwraith can spawn anywhere on the platform, always in the exact middle between two sets of Squall Traps

    • Unless you get extremely lucky, you’ll need to trigger a Trap or two on the way, be ready for this

    • The Stormwraith spawn point can be seen as soon as Radiance begins the Ancient Tempest cast. You’ll see a purple lightning bolt somewhere on the platform, that’s where the Stormwraith is spawning

      • By knowing this, you can actually start running a few seconds before the fog kicks in

      • There is not a way we could find to intentionally bait the add spawn location

  • Also as a note, Radiance DOES continue to melee attack

  • Ancient Tempest

    • The storm itself. Deals 15k Frost damage every 2s to everyone who’s not in the “eye” of the storm, denoted by a circle near the Stormwraith

    • Also slightly pushes back anyone not in the “eye”

    • The ticking damage increases as the storm is active longer

    • Dissapears when the Stormwraith dies

  • Stormwraith

    • Focus Power

      • Increases damage dealt by 500%

      • Can be interrupted, needs to be interrupted

    • Gale Buffet

      • AoE wind ability, deals 75k Frost damage and a knockback to all players within 50 yards

      • Knockback is larger than the radius of the “eye”

        • Be ready for this, you have to be quick running back into the “eye”

        • Movement abilities are great for this. Lock portal/gate, Blink, Disengage, etc.

        • If you don't have a movement ability, position yourself between the Stormwraith and the boss. The knockback will throw you into the boss, and you'll bounce off the boss right back into the safe circle! 

    • If a Focus Power gets off uninterrupted, the following Gale Buffet will 1 shot the raid. Don’t let this happen

  • Stormlings

    • Little adds that spawn regularly in P2

    • Cast Chain Lightning, dealing 50k Nature damage to a random target within 20 yards

  • Swirling Winds

    • Any of the P2 adds that are outside the “eye” of the storm take 99% reduced damage and heal for 10% max HP every 2s

  • Several Phase 1 abilities persist during P2

    • Arcanados continue moving around with random pathing until they despawn, Squall Traps persist for the whole encounter, the Stormwraith can now cast Arcane Bomb so you keep dealing with them as well

  • Once the Stormwraith dies, the phase ends and you re-engage Radiance

 

Strategy

  • Phase 1

    • There are two options of how to organize for Phase 1. 

      • Option 1 is to stay together as a group, always having the players affected by Arcane Bomb move to a specified direction to be dispelled, and you just stay near the same area for the whole phase, dodging Arcanados

      • Option 2 is to split the raid into 2 groups, and have each group on opposite sides of the platform

        • The primary benefit here is a potential for lower overall density of Arcanados, making dodging them much easier. 

        • Since the swirlies are targeted at players, and the Arcanados didn’t seem to patrol very large distances, splitting the raid up helps split up the Arcanados 

        • The other benefit of splitting into 2 groups is that it increases the chance of half your raid being right at where the Stormwraith spawns at the start of Phase 2, increasing the rate you kill it and leave Phase 2

    • Outside of positioning, there isn’t much to say about Phase 1. 

      • Dodge the mechanics, don’t get hit by things, have healers assigned for dispelling Arcane Bombs when players are safe

      • Tanks should swap every Tidefist

  • Phase 2

    • Everyone should be aware when P2 is about to begin, and keep your eyes open to look for where the Stormwraith is spawning

    • Make your way over ASAP, but be careful, as there’ll be Arcanados still moving around, as well as potentially a set of Arcane Bombs

      • Also need to navigate through the Traps. The Traps for the first Phase 2 were much more difficult than the 2nd. The first set were set in a line, with a very small space separating them. It is possible to walk between the spaces, but it's tight.

      • The 2nd Phase 2 has much easier Traps to deal with, and shouldn’t give you any problem

    • Once you get to the Stormwraith, focus damage into it. Passive cleave was enough to mostly kill off Stormlings, so there isn't a reason to focus on AoE DPS. Padding doesn’t do anything useful

      • While fighting the Stormwraith, be aware of Gale Burst casts. If you have a movement ability, like Disengage, Blink, etc, use it to negate the knockback. If you don’t either take a Lock gate if possible, or just run back into the “eye” ASAP

      • Arcane Bombs will continue going out, so you’ll want to assign a spot within the “eye” as the drop spot

        • Both affected players should run to this spot to be dispelled

        • Obviously, make this spot far enough away from the raid that the Bombs won’t explode on everyone

    • Kill the Stormwraith, and re-enter Phase 1

  • Bloodlust Timing

    • Just lust on pull